Playing The Sims Online

Welcome to the best place to play free online slots! Play 30+ totally FREE 3-reel and 5-reel slots and video poker. No installation or download needed, just click and play! May 08, 2018  The Sims 4 is a pretty great game to play on your own, allowing your creativity to run free and essentially craft the life of your very own Sim or family. Here's how to play multiplayer with others.

The Sims Online
Developer(s)Maxis[1][2]
Publisher(s)EA Games
Producer(s)Margaret Ng
Virginia Ellen McArthur
Designer(s)Will Wright
Chris Trottier
Programmer(s)Jeff Lind
Greg Kearney
Artist(s)Bob King
Composer(s)Jerry Martin
SeriesThe Sims
Platform(s)Microsoft Windows
Release
  • NA: December 17, 2002
  • JP: December 26, 2002[3][4]
Genre(s)Massively multiplayer online game
Mode(s)Multiplayer

The Sims Online, also known as EA-Land was a massively multiplayer online variation on Maxis' computer gameThe Sims. It was published by Electronic Arts and released in December 2002 for Microsoft Windows. The game was sold in retail stores in North America and Japan and could also be downloaded worldwide through the EA.com online store, though the game was English-only and had no official translations. The game charged a subscription fee of US $9.99 per month. In March 2007, EA announced that the product would be re-branded as EA-Land and major enhancements would be made. About a year later, EA announced that the game would shut down all activity on August 1, 2008.[5]

Play the sims online
  • 1Gameplay
  • 2EA-Land

Gameplay[edit]

Four cities had special rules: Dragon's Cove was known as the 'hardcore city', as there were a number of harder game objectives to consider when playing here. For example, a Sim would lose energy when traveling long distances, and the virtual costs for items were doubled. Betaville was a city created for the purpose of testing new features. A few examples of these features were the ability to create a family of up to four adult Sims, with adjustable free will levels; bills and a repo man; and fires and firemen. Another was Test Center, where the player could never move out of the city. Test Center Sims also started with three times the start-up money.

Skills[edit]

Obtaining factual skills points was an important aspect of gameplay. They were necessary for receiving more money from paying objects and earning promotions in the offered career tracks. They were occasionally needed for special interactions with other players, such as serenading. A skill could be increased at rapidly, a faster rate when multiple Sims in the lot worked on the same skill simultaneously.

The game had six core skills: Mechanical, Cooking, Charisma, Body, Creativity, and Logic. Skill level ranged in number from 0 to 20.99.

In-game employment[edit]

There were four official jobs available in The Sims Online: Restaurant, Robot Factory, DJ, and Dancing.

The in-game jobs did not offer a large salary, causing many players to seek out other sources. Popular methods included opening item shops, offering services to users such as food and lodging, or using objects to create items such as pizza (pizza object), essays (typewriter), or paintings (easel).

Economy[edit]

The Sims Online simulated a working economy. It was completely run by players. The largest and most active market in the game was real estate: players would buy, sell, and rent property to other players. However, due to not having a proper deed trade system in place until the start of EA-Land, many players faced security issues such as scamming.

There were many categories for player's properties: Welcome, Money, Skills, Services, Entertainment, Romance, Shopping, Games, Offbeat, and Residence. Each of these categories had special items that could only be used in that specific category. For example, players who joined a lot under the Service category could use a workbench to craft items, which would then often be sold to a player who owns a lot in the Shopping category who would sell the items at a higher retail price.

The Sims Online Playing

In early 2005, The Sims Online faced a bug, which was discovered and quickly spread in use throughout the game. A clothing rack, that normally players would use to sell clothes to other players, duplicated the owner's profits several times with each use beyond what the other player actually paid. This exploit could be repeated as often as wanted until the bug was fixed. After a few days of this exploit in game, it was patched; however, the game's economy was completely destroyed, with massive amounts of inflation. Plenty of land and items lost value. This economic problem was not resolved for three years until late 2007 when EA-Land was formed and the game was wiped.

Once EA-Land was in place, the economy was fresh and, as before, completely player run. Players could additionally create custom content and sell these items to other players, and skills were a higher priority due to the requirement of in-game jobs and money objects.

EA-Land[edit]

The logo of EA-Land

In March 2007, an Electronic Arts employee Luc Barthelet, who served as General Manager of Maxis during the development of The Sims,[6] stopped by the official forums after years of ignoring the game. Luc had left The Sims Online production team after the game went live and hadn't contributed to the game environment until March 2007. After no development of The Sims Online, he assembled a team of seventeen people to push significant updates to the game under a project titled 'TSO-E'.

A major update to the game was user custom content. The TSO-E developers were interested in any user-submitted ideas on how they could maintain a stable economy to negate the gains players made illegitimately through exploits.[7] Custom objects were enabled within TSO in late 2007, allowing players to upload .bmp and .jpg images as well as .iff files. Furniture could be created and uploaded in the form of single-tiled chairs, sculptures, and decorations and multi-tiled tables.

Seeing as this was not enough, the TSO-E developers combined the game's cities together into two similar cities, re-branded the game as EA-Land, and wiped all player data. The Test Center 3 city was created freely accessible in hopes of expanding the game's userbase, and in-game ATMs were added, which could accept real money for Simoleons, in hopes of generating revenue. The system in which players could purchase properties and submit custom content was compared to Second Life.

Closure[edit]

In April 2008, four weeks after EA-Land was launched, it was announced that the development team had to disassemble, and that the game would shut down on August 1 the same year. This day of announcement was referred to as the 'EA-Land Sunset'. Maxis stated that the development team would be moving on to other projects.[5][8][9]

Playing The Sims Online For Free

Since 2002, EA Land / TSO has attracted a very special group of players and we certainly appreciate your participation in the community. The lifetime of the game has drawn to an end, and now we will be focusing on new ideas and other innovative concepts in the games arena. We would like to thank everyone who has taken part in this online community as a unique experience in the virtual world.

— Electronic Arts, [9]

EA expressed disappointment in sales over the lifetime of the game. One of the main criticisms of the game was the inability to create customized content, such as was achieved by its competitor Second Life. The Sims Online was widely seen as a failed attempt to port the single-player game to an online, multiplayer environment.[5]

The decision to shut down so quickly after re-branding has led to speculation that the closure was planned prior to the re-branded release for the purpose of mitigating the damage to the public image of the name and brand of The Sims Online.[5]

The

Reception[edit]

The Sims Online received generally mixed reviews from magazines and websites. Andrew Park from GameSpot stated[10]

Instead of walking into a house and seeing a bunch of people throwing a party and doing fun stuff, it's not uncommon to see them just sitting there frantically playing chess or writing on a chalkboard in large groups just trying to improve their skills and make lots of money. Unfortunately ... there really isn't that much to do with money except building your own house with your own skill objects and your own job objects.

Later variations[edit]

The Sims Bustin' Out featured a very similar and free online play exclusive to the PlayStation 2 version that allowed players to play online and chat with a USB keyboard. This game shut down the same day as The Sims Online on August 1, 2008. In 2008, the lead developers of The Sims Online that had left Maxis (after the game rebranded to EA-Land) founded and launched a new game called TirNua, which is completely free to play and browser based. The game still runs to this day. MySims featured an online play mode aimed at younger children for PC. However, the server was shut down on November 26, 2011.

A very similar revival of the game, called The Sims Social, released August 9, 2011 exclusively on Facebook. It allowed players to play with friends, chat and send items to each other. Electronic Arts and Maxis shut down The Sims Social, SimCity Social, and Pet Society on June 14, 2013 due to apparent player disinterest.[11]

On January 6, 2017, a fan-made relaunch of The Sims Online was created by Rhys Simpson, FreeSO and was released in an 'open beta' phase. As of May 1, 2017, the majority of the original The Sims Online functions were re-implemented to include 3D functions with continual updates promised. Some of the existing changes have included category functions.

Awards[edit]

  • E3 2002 Game Critics Awards: Best Simulation Game
  • IAA 2002: Best Massively Multiplayer

References[edit]

  1. ^IGN: The Sims OnlineArchived 2008-08-22 at the Wayback Machine
  2. ^The Sims Online for PC - The Sims Online PC Game - The Sims Online Computer GameArchived 2008-07-25 at the Wayback Machine
  3. ^シムシリーズの歴史 [History of The Sims Series]. ザ・シムズシリーズ (in Japanese). Electronic Arts. 2004-03-20. Archived from the original on 2004-04-29. Retrieved 2014-06-22. 『シムピープル』がオンライン対応に! 2002.12.26 [The Sims goes online! 2002.12.26]
  4. ^シムズオンライン: ソフトウェア [The Sims Online: Software]. Amazon.co.jp (in Japanese). 2004-03-20. ASINB00007BHX0. Archived from the original on 2014-04-23. Retrieved 2014-06-22.
  5. ^ abcdTerdiman, Daniel. ''EA Land' closing just weeks after debut'. Crave. Archived from the original on 2011-06-17. Retrieved 2008-08-22.
  6. ^'The Sims/Did You Know?'. StrategyWiki. Archived from the original on August 15, 2011. Retrieved October 30, 2011.
  7. ^'Archived copy'. Archived from the original on 2007-10-19. Retrieved 2007-05-16.CS1 maint: archived copy as title (link) Luc Barthelet message board post
  8. ^Duncan Riley. 'EA Turns The Sims Online Into Free EA Land, Second Life Competitor'. TechCrunch. Archived from the original on 2015-06-29. Retrieved 2008-08-22.
  9. ^ ab'EA FAQ: What are the details of EA Land's Sunset? Electronic Arts'. Archived from the original on 2012-12-16. Retrieved 2008-08-22.
  10. ^Park, Andrew (January 6, 2003). 'The Sims Online Video Review (PC)'. GameSpot. Time: 3:14. Archived from the original on May 7, 2010. Retrieved November 1, 2011.
  11. ^Welch, Chris (April 15, 2013). 'EA shutting down 'Sims Social' and other Facebook games, insists 'activity has fallen off''. The Verge. Vox Media. Archived from the original on 7 September 2014. Retrieved 7 September 2014.

External links[edit]

  • The Sims Online at MobyGames
  • The Sims Online at Curlie
Retrieved from 'https://en.wikipedia.org/w/index.php?title=The_Sims_Online&oldid=935200773'

Reasonable choose your Sim's traits

When you will begin a game and you will create a new Sim or you will raise a child in your Sim-family you should be very thoughtful about its traits since you can never change possessed traits. Think what do you want to do with a specific Sim during its Sim-life and choose a suitable trait. If you want to have a big family choose a Family trait, if you want to paint, write books or something like that you should choose a Creative trait, if you want to focus on your income you should choose a Fortune trait and so on.

Wishes, Lifetime Happiness, Aspirations and Rewards

You should watch your Sim's Wishes and if you want you should satisfy them to receive Lifetime Happiness points. Remember that these Wishes are related to the treats, mood, learned skills and overall the situation in which your Sim is in.

Choose your Aspiration which will suit your character and career and complete side quests related to it. Fulfilling your Aspiration will provide you even more Happiness.

You can exchange your Happiness points in a 'reward shop' for potions or new, very valuable Sim's traits.

Properly plan your house

Big residences are beautiful however your Sims will waste a lot of time walking between rooms in such a building. When you are planning your house you should especially focus on their functionality instead of their visual design. You should plan your house so your kitchen, bathroom and bedroom would be very close to each other. Don't be afraid of creating some extra passages between them or, for example, setting up few entrances to the bathroom one from each side. It will safe your Sims' time since they will not wander around to get inside.

Don't place any crucial room on the second floor. Walking through the stairs takes a lot of time. Try to keep every bedroom (including the children rooms) on the first floor. You can use the second floor for example as an attic where you can hide some stuff even without the possibility to get inside (lack of stairs). Just remember that walking through the stairs takes an incredible amount of time.

Have a family

Playing a lonely Sim in The Sims 4 is much less interesting than playing a whole family. If you have a partner and children (and you will control all these Sims) you will receive additional advantages. Even if you have to control more Sims at the same time your life will be much easier. Your Sim will always be able to fulfill his social needs. Having a family helps you meet some promotion requirements during your careers since they sometimes are focused on social contact (for example you may have to give a tip to someone, have a friend and so on). Additionally this way allows you to play forever since your legacy can be passed from one generation to another and the family's wealth keeps growing through this time.

Playing Sims Online With Friends

Choose a profitable career

The Sims is the life, and to live you have to earn money. You should choose your career wisely. If you want to focus on the highest income you can check the weekly salaries of the available careers and their branches underneath. We bolded the most profitable values.

Career

Income/week - the A branch

Income/week - the B branch

Astronaut

11 816

14 868

Tech Guru

7 872

7 740

Criminal

12460

8 848

Writer

5580

6888

Painter

4920

6560

Secret Agent

12780

12875

Entertainer

9520

8532

Culinary

9840

5910

In the other chapter you can find the precise description of every career including the way which you have to finish to earn the value which you can expect. Remember that sometimes the better income is related to the bigger effort which you have to put if you want to be promoted. You should also notice that the creative careers (Tech Guru, Writer, Painting) have a low basic income although you can use the learned abilities (Programming, Writing, Painting) to receive some extra money.

To be promoted faster you should complete your daily tasks such as writing new sketches or making meals. You should also go to work with an Emotion which your employer requires.

Make some extra money!

Playing The Sims 4 Online

Don't limit yourself to your main career. Thanks to the Writing skill you can write new books and receive daily royalties even as high as 2000 Simoleons. The Painting skill allows you to create and new arts and sell them for even few hundreds Simoleons each. The Programming skill allows you to write new video games, apps or plugins and earn daily royalties for all of them. Theoretically if you would spend your entire time creating new things you could earn even more than thanks to the best careers.